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Inspiring
July 26, 2019

[CRASH] on Oculus Go after OS/software update

@NinjaGaijin

I submitted bug report about UE 4.22.2 + 1.37 and UE 4.22.3 + 1.39 crashing on Go after yesterday's OS / software update.

Thanks
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4 replies

motorsepAuthor
Inspiring
July 27, 2019
Has anyone else experienced crash on Go running your UE4 projects after most recent update ?
MaxArch
Inspiring
July 27, 2019
@motorsep Haven't tested on the GO but I expect this to be the same issue as on the Quest.
I reported it to Epic. Got a reply today saying its fixed in 4.23.
In 4.23 you have to set the 'Package for Oculus Mobile devices' array and choose Quest (or GO).
They also said they are not going to hotfix 4.22 anymore so either wait for 4.23 or maybe you can find a temporary fix/hack on the forums/web.
motorsepAuthor
Inspiring
July 27, 2019

MaxArch said:

@motorsep Haven't tested on the GO but I expect this to be the same issue as on the Quest.
I reported it to Epic. Got a reply today saying its fixed in 4.23.
In 4.23 you have to set the 'Package for Oculus Mobile devices' array and choose Quest (or GO).
They also said they are not going to hotfix 4.22 anymore so either wait for 4.23 or maybe you can find a temporary fix/hack on the forums/web.


Well, people said Oculus fork 4.22.3 + 1.39 works well for them on Quest, with Vulkan + FFR + multi-view.

4.22.x has the same as 4.23 option how to package option.

I wonder what commit to 4.23 fixes this crash, so maybe it could be cherry-picked for 4.22.3 from current 4.23

P.S. It crashes for me with either ES2, ES3.1 or Vulkan. This is excerpt from full logcat: https://pastebin.com/bJRHvgN7 
motorsepAuthor
Inspiring
July 28, 2019
Finally got a test project working on Go with Vulkan. FFR is not supported, GPU Particles crash project. My new bug report is here:

https://developer.oculus.com/bugs/bug/352218849045408/