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Inspiring
June 17, 2017

Creating and distributing DLC - how?

The question is for Gear VR and Rift.

I am wondering how to properly setup your project so that it's easily expandable via DLCs, how to build and package DLCs for it and how to properly distribute DLCs (via Oculus Home) so that user has smooth experience installing them for both Gear VR and Rift?

Thanks beforehand
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2 replies

Participant
June 19, 2017
Hi,

I am currently looking into this and will advise you on what information I find that is applicable to your question.
motorsepAuthor
Inspiring
June 20, 2017


Hi,

I am currently looking into this and will advise you on what information I find that is applicable to your question.


I was advised to look into this:

https://docs.unrealengine.com/latest/INT/Engine/Deployment/Patching/

and supposedly DLC is basically a patch in UE4, but that was unofficial advise and that's more for PC.

I also was advised to look into this for Android:

https://docs.unrealengine.com/latest/INT/Platforms/Mobile/MobilePackagingWizard/index.html

All that is probably valid, however I don't see a way to author DLC in Oculus Home dev console, as if Oculus Home has no DLC support yet.