Developing a VR game in Unreal Engine 4. Encountering a strange visual glitch.
I am designing a VR project in Unreal Engine 4. When I run the game in editor my Oculus displays strange tearing and optical glitching that does not appear in the editor view. I'm not sure what is causing this. I believe my frame rate is high enough and my hardware is an Alienware 17 r4 which meets VR spec.
Bellow is a link to an OBS capture of the issue. The top left screen is from the editor preview, while the lower right screen is from the oculus monitor program.
https://www.youtube.com/watch?v=RzeV4BczJGM
I am unsure what is causing the issue or how to go about fixing it, as I am just learning how to program in UE4 and design a VR experience.
Any insight would be appreciated.
Bellow is a link to an OBS capture of the issue. The top left screen is from the editor preview, while the lower right screen is from the oculus monitor program.
https://www.youtube.com/watch?v=RzeV4BczJGM
I am unsure what is causing the issue or how to go about fixing it, as I am just learning how to program in UE4 and design a VR experience.
Any insight would be appreciated.
