Did (Oculus) just introduced a Reset HMD bug in latest update? 4.20 and 4.21 [SOLVED]
Hello everyone, hello Oculus team,
I am having a serious re-calibration issue with Oculus latest build from Github:
UE4 4.20.3 Oculus VR Git.
Steps to reproduce are simple: use "reset orientation and position" node on an input.
Use it: Camera position goes into the floor
Same project, duplicated for testing:
On 4.20.1 4.20.3 Standard UE4 build (from Git): normal behavior
On 4.20.1 4.20.3 OVR UE4 build (from Git): Camera goes to the Floor
I do use set tracking origin etc... it all worked so far, I demoed the same project on "4.20.1 OVR git" at OC5 it was working as intended.
The bug happened after the recent "oculus Software" update (I mean the oculus "app/store consumer launcher")
It is not working as intended anymore.
Can you confirm this please?
Until then I am back to non OVR version.
Thank you.
