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Participant
September 10, 2014

Disable Chromatic Aberration in Rift-Mode

Hi,

Is there a console command to disable the forced chromatic aberration/RGB offset that Unreal is putting on everything when running in Rift mode? I've got my global post-process set to force 0.0 on the fringe, but I can't disable it in-game. It looks awful, and seems to serve no purpose other than to mess up our crisp renders at distance.
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    1 reply

    New Participant
    September 11, 2014
    You must to change the "Scalability Settings" in runtime (compiled) at different way, by C++ or BP's, here you have same question in a UE4 thread
    https://answers.unrealengine.com/questions/31421/scalability-reference-does-not-apply-to-standalone.html

    and a reference for entire setting parameters
    https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html