Disable or bypass noise cancelling system on Oculus 3 microphone
Hi, I’m currently working on a Meta Quest 3 app, and I have parameters driven by audio reactivity. I need a clean signal from the built-in mic, but the noise-canceling system cuts out all frequencies generated by the music source in the room. Is there any way to disable or bypass this noise-canceling system and get raw microphone input, or is this a hardware limitation?
PS fixed, that was the problem on the side of unreal engine
