Disabling tracking ?
Hello everyone,
As the implementation of pitch and roll is not there (yet, let's hope) I would like to disable tracking so I can get my Playercontroller (camera) working like it's supposed to be and is. (with pitch and roll)
I can't find a way to disable tracking, I even look on the hardware side but i can't find the tracker in the hardware and disabling it, but that may not be a good idea...
So the software class tweaking is preferable...
HID-compliant device... (x3)
HID-compliant consumer control device...
Any idea how to do that in UDK ?
The ideal will be to be able to autoexec it, and/or assign that to a key stroke...
Merci !
If I find a way i will of course post it here
As the implementation of pitch and roll is not there (yet, let's hope) I would like to disable tracking so I can get my Playercontroller (camera) working like it's supposed to be and is. (with pitch and roll)
I can't find a way to disable tracking, I even look on the hardware side but i can't find the tracker in the hardware and disabling it, but that may not be a good idea...
So the software class tweaking is preferable...
HID-compliant device... (x3)
HID-compliant consumer control device...
Any idea how to do that in UDK ?
The ideal will be to be able to autoexec it, and/or assign that to a key stroke...
Merci !
If I find a way i will of course post it here
