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New Participant
June 26, 2024
Solved

Distortion Lines and Glitches inside MQ2 in PCVR Unreal 5.3.2

Hi Folks😀
Could you help me with directions?
 
I'm using PCVR with metaquest 2 on a build of unreal 5.3.2.
I'm testing Nanite and Lumen. (I started with this one, because of the possibilities of being lighter in VR).
I have a Win10, RTX3060, 64 memory, I7.
 
On the PC screen everything is beautiful, but inside, in Metaquest 2, I have these glitches when teleporting and any movement causes a lot of distortion. Even with AA turned off (I searched the forum and they talked about AA)
 
Any suggestions as to what might be happening?
I wanted direction. Is this an Unreal error? From Metaquest or Windows? Hardware?
 
Thanks!🤓

 

This topic has been closed for replies.
kutlaytunc
Inspiring
July 5, 2024

If I'm not mistaken; it's called SpaceWarp, Quest spesific frame generation thingy. Like if you have 36 fps in runtime, SpaceWarp adds eachframe and make it 72fps with this warpy effect, and you are probably get less than that

2 replies

kutlaytunc
Inspiring
July 5, 2024

If I'm not mistaken; it's called SpaceWarp, Quest spesific frame generation thingy. Like if you have 36 fps in runtime, SpaceWarp adds eachframe and make it 72fps with this warpy effect, and you are probably get less than that

PeleiasAuthor
New Participant
July 5, 2024

Thanks for the direction Kutlay. I'll look into it, I really don't know anything about this problem.