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Participant
February 11, 2019

Entitlement Failed

Hi all,

Working on an oculus go game,
i'm stuck for about 2 days with the "verify entitlement" node.
I tried to find answers in forum, but none seemed to work for me /

I started a brand new project in Unreal with C++ activated.


Here is the log message from Unreal when i try to package it to astc format

I created an organisation and an app in my oculus dashboard. (but didn't load the compiled app to the dashboard)

My Unreal config :
Modify of DefaultEngine.ini :
(My AppID is the one given by oculus.)
Modify of AndroidEngine :

I tried to put NativePlatformService:Oculus on AndroidEngineBase without any success.

I changed my build.cs file to :

And added Lvl blueprints to my map :

I tried a lot of different configurations, but all of them failed the entitlement test.

I'm not sure how to write correctly the Android Package Name :
on the oculus dashboard i created an organisation : "galomstudios" and an app : "Oculus_Try"
is the android package name : "com.oculus.galomstudios.Oculus_Try" correct?

Thank you for your reply, if you need more information, i will be happy to provide them.

    This topic has been closed for replies.

    18 replies

    February 18, 2019
    Bump. I am also experiencing "Failure Code: -5"
    Participant
    February 19, 2019
    The issue is not resolved yet for me.
    Could you post your "output log" ?

    February 19, 2019
    I downloaded the Oculus Rift Software and the failure code went away, but now I am getting the warning:
    LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus.  Make sure Oculus is running and you are entitled to the app.
    This warning was reported here
    https://forums.oculusvr.com/developer/discussion/59099/oculus-entitlement-on-ue4-is-broken-by-recent-oculus-app-update
    Inspiring
    September 12, 2019
    I am experiencing this with Unity.
    New Participant
    October 23, 2019
    We have been experiencing the same issue and have yet to find a fix. Anyone figure out any other solutions? We're working on the Go with Unity. 
    New Participant
    October 31, 2019
    Hi,

    We'ra experiencing the same issue.
    Does anyone found out a solution ?
    Up and Coming
    February 20, 2020
    Finally found a solution to this. The only thing that worked was the
    "Windows Registry" method:

    Basically, make a text file called "entitlement.reg" and put this into it, then run it:

    Windows Registry Editor Version 5.00

    [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Oculus VR, LLC\Oculus]
    "AllowDevSideloaded"=dword:00000001


    New Participant
    April 17, 2020
    Also facing the same problem. None of the above methods worked for me.