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January 22, 2021

Error when trying to build for Quest using OSS Oculus and always leads to crashes.

I'm using Unreal 4.26 binary from the Launcher, and every time I try to build my app with OSS Oculus enabled I get the following error;

To me it seems like it's always running the Windows version of the OSS and not the Android version, even tough I specify the build to be for Android_ASTC. This error does not stop the build process and a package is made, I can run it on my Quest, but it always crashes on start. If I remove the OSS it works perfectly. I'm working on a multiplayer project so the OSS (Online SubSystem) is needed.
I tried changing the code and rebuilding the OSS Oculus removing all the "#if PLATFORM" to try and force it to always use Android but had no results. Any help guys?
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January 22, 2021
Tried it on the newest Oculus source build of Unreal, that is 4.25.4. Same error.

I have the Oculus App running and logged in with the same account I gave access on RC and ALPHA Release Channels. Am I just missing something obvious?