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July 4, 2025

Fade Track in Level Sequence not working after APK build for VR

  • July 4, 2025
  • 1 reply
  • 289 views

Hi everyone,

I'm currently facing an issue with the Fade Track in Level Sequence when running a project in Unreal Engine VR on Android.

When I test the sequence using VR Preview in the Editor, everything works as expected — the Fade Track works correctly.

However, after I build the project to an APK for VR (Android), the Fade Track no longer works. The sequence plays, but the fade effect doesn’t appear at all.

I’m not sure why this happens only in the packaged build.
Is there something I need to enable or configure for Fade Tracks to work on Android/VR?

Any help or suggestions would be greatly appreciated. Thanks in advance!

Engine: UE 5.5
Device: Meta Quest 3s
Fade Track added to: Cine Camera Actor

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    1 reply

    Honored Contributor
    July 5, 2025

    you can animate a node called "set color scale and offset", fade in and out of levels. it is specific for meta quest headsets, as far as I know