FindMatchmakingSessions intermittent
I'm using the Oculus Online Subsystem in Unreal 4.22.1. I'm then creating a session and a listen server fine. If then on a client I call FindMatchMakingSessions, it only sees the active session about 1 in 20 calls.
I'm testing both ends on different machines and Oculus logins from an alpha channel. Anyone else see this or have any fixes?
The whole thing works fine with the Steam OSS.
I'm testing both ends on different machines and Oculus logins from an alpha channel. Anyone else see this or have any fixes?
The whole thing works fine with the Steam OSS.
