Fixing DFAO for desktop and mobile ?
Has anyone tried fixing DFAO for desktop and mobile forward renderers?
@imperativity Since Epic aren't focused on improving forward renderer for VR (nor deferred for that matter), I wonder if Oculus has any plans for DFAO (and maybe some other graphics goodies) in their branch of UE4.
Thanks
@imperativity Since Epic aren't focused on improving forward renderer for VR (nor deferred for that matter), I wonder if Oculus has any plans for DFAO (and maybe some other graphics goodies) in their branch of UE4.
Thanks
