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Inspiring
May 26, 2016

Forward rendering in UE4 - great job guys!

Saw this: https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/

Amazing job! Is Epic going to integrate it into UE4 by version 4.25 at least?  ;)

Jokes aside, would forward rendering boost performance on Gear VR or is it for PC mostly ?

Thanks

P.S. Is this based on 4.11.2 ?
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    13 replies

    New Participant
    July 21, 2016
    Hi.

    I´d download this build but i do´t find the forward option, do you know where is?

    Thanks you
    Inspiring
    July 21, 2016
    See the readme: r.UseClusteredForward=1.

    > 
    Is there a trick to get dynamic shadows working?
    Sorry, no. Movable objects can only be shadowed using static shadows, but they will render into the CSM to cast shadows on stationary objects.
    Participant
    September 9, 2016
    I'm using Unreal engine ofr version.

    But my project objects isn't affected shadow of directional light.

    How do I enable casting shadow on the object

    Thank you