Gamepads not detected when OpenXR is enabled
Hey there,
I'm working on a game that requires a gamepad to improve the gameplay. I can confirm that my two bluetooth gamepad are working with compatibles apps, like Xbox Streaming Beta. When OpenXR is enabled, gamepad are not detected and don't send inputs. It seems to be related to the OpenXR implementation into Unreal. If you disable the OpenXR plugin (or use the old OVRPlugin, which is no more supported), it works.
Any idea to fix it please? I can do changes in the source code, but after hours of searching, I still have no clues.
Best
