[Gear VR] 3D widget doesn't render correctly
I want to have 3D widget (UMG) near crosshair. I used the same technique I used for my fade screen plane - parented 3D widget to the camera and placed it right about at the same distance a my view fading plane. Here is my setup (3D widget is scaled up to be clearly visible for demonstration purposes):

Full: http://s32.postimg.org/piv99au5v/gearvr_3_Dwidget_test1.png
Here is how it looks in the Editor:

Full: http://s32.postimg.org/xyh5ft5ir/gearvr_3_Dwidget_test2.png
While view fading plane renders properly in VR, this is how 3D widget looks like in VR:

Full: http://s32.postimg.org/nmisgq59v/Screenshot_20160427_213330.png
I am using 4.11.2
What am I doing wrong ? Is it a bug ?
Thanks

Full: http://s32.postimg.org/piv99au5v/gearvr_3_Dwidget_test1.png
Here is how it looks in the Editor:

Full: http://s32.postimg.org/xyh5ft5ir/gearvr_3_Dwidget_test2.png
While view fading plane renders properly in VR, this is how 3D widget looks like in VR:

Full: http://s32.postimg.org/nmisgq59v/Screenshot_20160427_213330.png
I am using 4.11.2
What am I doing wrong ? Is it a bug ?
Thanks
