[Gear VR] 4.13 engine loading times question
4.13.0 has spinning ring as soon as app is started, which is cool and hopefully that was done to aid 4 sec loading time "rule" for UE4-based games/apps.
However, it's still puzzling why 4.13 takes so long to load. I recall 4.10 and 4.11 had much shorter loading times.
The way I am doing it currently is by having streaming levels. A black room and main level. Black room loads first and main level loads streams after black room is loaded. However, even doing that yields 10+ sec loading time for development build.
Any insight / advice ?
Thanks
However, it's still puzzling why 4.13 takes so long to load. I recall 4.10 and 4.11 had much shorter loading times.
The way I am doing it currently is by having streaming levels. A black room and main level. Black room loads first and main level loads streams after black room is loaded. However, even doing that yields 10+ sec loading time for development build.
Any insight / advice ?
Thanks
