[Gear VR] cheapest (performance wise) way to render a portal ?
I am wondering about rendering portals (like seen in Prey or Portal; one per view; no portal-inside-portal thing) in my project. I was told it will be prohibitively expensive. I am wondering if Oculus folks have a different perspective on how to go about it without having noticeable performance loss. Is such thing even possible ? If so, how ?!
Thanks
Thanks
