Skip to main content
Inspiring
April 25, 2016

[Gear VR] Developer's wish list (cross post)

I posted this one on UE4 forums: https://forums.unrealengine.com/showthread.php?108665-Developer-s-wish-list-(should-be-made-sticky-until-fulfilled)&p=518931#post518931

Feel free to pitch in :)
    This topic has been closed for replies.

    2 replies

    motorsepAuthor
    Inspiring
    April 26, 2016
    Epic replied, rejoice! (or rather not really, since nothing is coming in 4.12 and maybe not in 4.13 either)
    motorsepAuthor
    Inspiring
    May 20, 2016
    Alright, I am gonna repost it here as-is:

    While currently it's possible to deploy to Gear VR, there are a few things that are missing in the stock UE4 that Gear VR developers need to have. Below is the list I just made based on my experience and posts from other devs (feel free to post addition and correct me).



    I might be forgetting something (and most likely what I am forgetting isn't exclusive to Gear VR, but perhaps covers Android in general). I didn't put Oculus Social here as I am not quite sure if it's part of SDK, which suppose to be implemented already or something else entirely. 

    Some of these bullet points need to be exposed to BP.

    Hopefully Epic listens and gets some of it (whatever is already available and requires least amount of effort to be integrated, like volume UI for example) into 4.11.3 or all of it into 4.12

    P.S. I didn't put Vulkan render path here since it's unknown if S6 and alike will support it or if it's S7 and up exclusive