[Gear VR] Entitlement check with BP - how?
Reading through new rules for Gear VR developers I see that entitlement check is mandatory now. Reading through the rest of the docs here https://developer3.oculus.com/documentation/platform/1.7/concepts/pgsg-3-pw-platform-walkthrough/#pgsg-pw-e-unreal-ent I think that the docs are outdated, since Platform SDK is now included with UE4.
The link above implies compiling engine from source.
Isn't there a way to do entitlement check using BP nodes ?
If so, how should it be done?
Thanks beforehand
The link above implies compiling engine from source.
Isn't there a way to do entitlement check using BP nodes ?
If so, how should it be done?
Thanks beforehand
