[Gear VR / Go] Fixed foveated rendering support in 4.19 or 4.20 ?
@imperativity
Just saw Oculus GDC 2018 keynote (via RoadToVR live blog) and I am pretty excited about fixed foveated rendering feature.
I am wondering if UE 4.19 already has support for that or if it's coming in UE 4.20.
Thanks beforehand
Just saw Oculus GDC 2018 keynote (via RoadToVR live blog) and I am pretty excited about fixed foveated rendering feature.
I am wondering if UE 4.19 already has support for that or if it's coming in UE 4.20.
Thanks beforehand
