[Gear VR] ISM/HISM/foliage optimization for mobile VR - when ?
I know that it's all in the Epic's court, but judging by OC3 announcements Oculus and Epic have a sweet deal for UE4 devs on Oculus Store.
This begs the question if Epic is going to do more for Gear VR optimizations, namely make sure ISM / HISM and foliage work properly on mobile (currently none of those is useful as they only bog down performance instead of increasing it or keeping it the same allowing for modular level design and more actors in the view).
Any (inside scoop of) info about that available, Oculus folks (4.15 or 4.16 or Epic doesn't care) ? :blush:
Thanks
This begs the question if Epic is going to do more for Gear VR optimizations, namely make sure ISM / HISM and foliage work properly on mobile (currently none of those is useful as they only bog down performance instead of increasing it or keeping it the same allowing for modular level design and more actors in the view).
Any (inside scoop of) info about that available, Oculus folks (4.15 or 4.16 or Epic doesn't care) ? :blush:
Thanks
