[Gear VR] Monoscopic renderer issues
While testing monoscopic renderer through my blank project (my main project still crashes), I saw performance loss and unstable fps, along with issues rendering particles:
https://www.youtube.com/watch?v=NGYu3_TqoUE
Note that it's exact same particle emitter I use in my actual project (standard GLES2, no experimental features used) and not only it's not clipping, it also has no effect on performance (and it's CPU particles).
P.S. Please disregard flickering floor - it's just two overlapping floor meshes
https://www.youtube.com/watch?v=NGYu3_TqoUE
Note that it's exact same particle emitter I use in my actual project (standard GLES2, no experimental features used) and not only it's not clipping, it also has no effect on performance (and it's CPU particles).
P.S. Please disregard flickering floor - it's just two overlapping floor meshes
