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Inspiring
December 15, 2016

[Gear VR] Multiview is buggy in 4.14.1

Finally tried multiview in UE 4.14.1 for Gear VR. Utterly disappointed :(

Bug report for Epic is here: https://answers.unrealengine.com/questions/537202/gear-vr-multiview-is-buggy.html
This topic has been closed for replies.

14 replies

Participant
December 20, 2016
Hey!

ES3.1 is currently not supported for multiview, because of a conflict in the mali driver between the multiview extension and the GL_EXT_shader_io_blocks extension. The only device currently supporting both is the S7 with the Qualcomm chip (Adreno 530 GPU), only when the Nougat beta is installed. 

To be honest, right now, due to how many devices in the wild actually support it, I wouldn't plan to ship a game that needs multiview in order to work.
New Participant
February 5, 2017
Hi, I have a problem with UE4.14.3. For an app running on a S7 for Gear VR. My two screens generated by the stereo are not align in screen. Like the right stereo screen is half out of the phone physical screen.
I want to cook the app for ES2, and I have disabled Mobile MultiView (I mean the checkbox is unchecked). But apparently this feature is enabled by itself. In my log, line 194, 195 and 241.
Link to the log :
https://drive.google.com/open?id=0B8o6ZlPULNxQendDNmt5Ml9PSmM

If anyone have a solution ? Or I will need to downgrade the project to make it run on 4.13 !

motorsepAuthor
Inspiring
February 21, 2017
@rpalandri
@imperativity

I am wondering if we will get a better working multiview in 4.16 (hopefully along with improved monoscopic rendering) and if not in 4.16, then when, approximately ?

Thanks
Participant
March 4, 2017
yes for both, 4.16 will have mono and multiview working together, and multiview without blit.