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Inspiring
January 9, 2018

[Gear VR / Oculus Go] Any optimizations or Vulkan, or ES 3.1 support coming to UE 4.19 / 4.20 ?

Since Oculus Go is about to be launched (assuming release time frame outlined in 2017 as "beginning of 2018" still stands) I am wondering if UE 4.19 (or 4.20) will get more optimizations / features enabled or get Vulkan (or ES 3.1) support for Gear VR and Oculus Go.

Thanks
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14 replies

Inspiring
January 10, 2018
ES 3.1 has always been supported! Daedalus is proof of that :)
motorsepAuthor
Inspiring
January 10, 2018
ES3.1 is supported to the point where UE4 runs on Gear VR with ES3.1. However, it doesn't seem to be optimized at all and is deferred (ES2 is forward from what I've heard).

Here are some points from Oculus themselves:
https://forums.oculusvr.com/developer/discussion/comment/341514/#Comment_341514
https://forums.oculusvr.com/developer/discussion/comment/341524/#Comment_341524

I am aware those are from 2016, but as far as I know nothing changed in UE4 regarding ES3.1 and Gear VR.
motorsepAuthor
Inspiring
January 19, 2018


motorsepAuthor
Inspiring
January 19, 2018


Here is some information from our integrations team:
"On the mobile codepath, if you check in the ES3.1 box, you get the ES3.1 version of the mobile forward renderer. There is also the "ES3.1 mobile deferred" box which obviously is a deferred renderer that you shouldn't use."


The only option I see with "ES 3.1" in it is "Support Open GL ES3.1" as per https://docs.unrealengine.com/latest/INT/Platforms/Android/OpenGLES31MobileRenderer/index.html

I see there is "Support Open GL ES deferred shading", but I never checked that box and I still get horrible performance when "Support Open GL ES3.1" is enabled. So I am not sure whether that box is related to ES2.0 or ES 3.1 is simply that bad in UE4 when it comes to mobile VR.
Up and Coming
February 9, 2018
Is Unity optimized for ES 3.1 or Vulkan on GearVR?
motorsepAuthor
Inspiring
February 9, 2018

pekayatt said:

Is Unity optimized for ES 3.1 or Vulkan on GearVR?


Yes on ES 3.1, no on Vulkan
motorsepAuthor
Inspiring
March 27, 2018

Neontop said:



I don't see how it relates to Oculus Go / Gear VR.. It's more about PC and Intel hardware.
motorsepAuthor
Inspiring
August 21, 2018
@imperativity

I just saw in https://developer.oculus.com/blog/august-monthly-tech-updates-/ the following:

"Mobile SDK: The 1.16 release now exposes experimental Vulkan support for the Oculus Go..."

However no Vulkan is mentioned in UE4 Integration notes.

Do you happen to have info about when Vulkan for Go will make it into UE4 ?

Thanks beforehand
Participant
September 20, 2018
@imperativity

is there some update on using Vulkan with UE4 on the Oculus Go?