[Gear-VR] Removing Stereo Layer Component from an Actor
Hello,
Here is how I use stereo layer to render high quality text using UMG 3D Widgets. The problem is, that it doesn't disappear when I destroy the actor containing the stereo layer. I can confirm this happens on Gear VR. Also if you wait about a minute, stereo layer will be garbage collected and not rendered anymore. Here's my Blueprint showing what I've done and also how I've tried to stop the rendering of stereo layer content. None of them worked.
Here's the code of destroying stereo layer component.
You may check that only Steam VR implements IStereoLayers, so I wonder how Gear VR layers should be destroyed. Looks like this functionality is missing. Please help.
Here is how I use stereo layer to render high quality text using UMG 3D Widgets. The problem is, that it doesn't disappear when I destroy the actor containing the stereo layer. I can confirm this happens on Gear VR. Also if you wait about a minute, stereo layer will be garbage collected and not rendered anymore. Here's my Blueprint showing what I've done and also how I've tried to stop the rendering of stereo layer content. None of them worked.
Here's the code of destroying stereo layer component.
You may check that only Steam VR implements IStereoLayers, so I wonder how Gear VR layers should be destroyed. Looks like this functionality is missing. Please help.
