[Gear VR] SDKs as plugins for UE4 ?
I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also use UE4 on daily basis :/
If anything, stuff like Audio and Mobile SDK, and Social (including lip sync) could have been done as a plugin (right?), so that devs wouldn't have to wait on Epic to integrate it into engine itself (Audio SDK isn't there as far as I know; Social isn't there at all and there is no saying if it will be any time soon).
If anything, stuff like Audio and Mobile SDK, and Social (including lip sync) could have been done as a plugin (right?), so that devs wouldn't have to wait on Epic to integrate it into engine itself (Audio SDK isn't there as far as I know; Social isn't there at all and there is no saying if it will be any time soon).
