[Gear VR] situation with HISMCs and foliage tool - any upcoming changes ?
As you may know HISMCs (hierarchical instanced static mesh components) and foliage tool suck so badly on Gear VR that it defeats whole purpose of having instanced meshes in mobile VR (instead of decreasing drawcalls, they are ramping up with every new instance; culling per instance inside HISMC isn't working; no proper way to disable LOD switch dithering; etc.). It's impossible to build modular levels because of that.
Do you happen to know if Epic is working on making sure those things work properly on Gear VR and if you do, is there an ETA?
P.S. foliage tool can be used to scatter objects (rocks, props, etc) and not necessarily to be used for actual foliage, which isn't going to perform well on Gear VR anyway.
Thanks beforehand
Do you happen to know if Epic is working on making sure those things work properly on Gear VR and if you do, is there an ETA?
P.S. foliage tool can be used to scatter objects (rocks, props, etc) and not necessarily to be used for actual foliage, which isn't going to perform well on Gear VR anyway.
Thanks beforehand
