[Gear VR] Torn static mesh
So finally I figured out issues with lightmaps and decided to put more or less realistic test case to work. Still hitting 58 fps. So there is no performance different between (almost) empty scene and actual level with ~25k tris, textures and lightmaps, and per polygon collisions. Quite odd if you ask me :/
Another issue surfaced with this test - my static mesh has missing polygons. Looks like has holes in random places. In the Editor on PC everything looks fine. In Gear VR - missing polygons.
I uploaded this project in case someone from Oculus wants to look at it. Please let me know and I will PM the link. Thanks!
Another issue surfaced with this test - my static mesh has missing polygons. Looks like has holes in random places. In the Editor on PC everything looks fine. In Gear VR - missing polygons.
I uploaded this project in case someone from Oculus wants to look at it. Please let me know and I will PM the link. Thanks!
