[Gear VR] UE 4.12 with HDR on running slow on Gear VR, but blazing fast on Daydream - why?!
While I didn't test it myself, the report is to be done by a trusted VR developer.
UE 4.12 now supports HDR on Gear VR. However, running with bloom on yields 30 fps. The same project running on the same phone with Cardboard yields 60 fps.
How is that possible?
Thanks
UE 4.12 now supports HDR on Gear VR. However, running with bloom on yields 30 fps. The same project running on the same phone with Cardboard yields 60 fps.
How is that possible?
Thanks
