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Inspiring
April 22, 2016

[Gear VR] Volume buttons don't work in UE4 - please push Epic for a fix

Just tried using volume buttons on Gear VR while running my UE4 4.11.2 test build and nothing happened. Then I remembered Epic doesn't have functionality exposed to BP and I believe somewhere on answer hub they provided C++ code for it (now I can't find it). I inquired about why they can't just put their own C++ code into the engine and release said functionality in one of the upcoming 4.11.x hot fixes, and heard crickets.

Could Oculus use its power of persuasion on Epic and have them fix it, please ? ;)  
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    3 replies

    motorsepAuthor
    Inspiring
    April 22, 2016
    This: https://answers.unrealengine.com/questions/302901/gear-vr-how-to-do-the-required-volume-ui.html

    Sounds more like UI issue.
    Inspiring
    April 23, 2016
    Looks like you figured this one out. The volume buttons get handled directly by Android. To read them from UE4, you can follow the post you linked.
    motorsepAuthor
    Inspiring
    April 23, 2016
    I figured that much, except I don't get why not to push that into stock UE4?!

    By the same token, why isn't there a way to turn off depth sorting for static meshes and 3D UMG