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Inspiring
August 4, 2016

[Gear VR] Vulkan API support soon ?

Just wondering if Oculus already working toward Vulkan API implementation in Mobile SDK (that's what UE4 Vulkan dev told me) for UE4. I know it's kinda early since Android N isn't out yet, but nevertheless it's good to know we'll have (or have not) power of Vulkan with us in Gear VR soon (or not) :)

Thanks
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    35 replies

    Inspiring
    August 4, 2016
    The current version of Vulkan is not suitable for Gear VR rendering due to a few key missing features (multiple queues, front buffer access, and more). We are working with Khronos to resolve this and I would expect UE4's existing Vulkan support to map reasonably well to the next version of Vulkan. Sorry but we can't give a timeframe for any of this, but it is something we are working on with Epic.
    motorsepAuthor
    Inspiring
    August 4, 2016

    vrdaveb said:

    The current version of Vulkan is not suitable for Gear VR rendering due to a few key missing features (multiple queues, front buffer access, and more). We are working with Khronos to resolve this and I would expect UE4's existing Vulkan support to map reasonably well to the next version of Vulkan. Sorry but we can't give a timeframe for any of this, but it is something we are working on with Epic.


    Oh, I see. Didn't think this iteration of Vulkan was not aimed at VR. Cool stuff, thanks!
    Up and Coming
    November 21, 2016
    It's been a about 3 months since this was posted. Is there an update about Vulkan and Gear?
    motorsepAuthor
    Inspiring
    November 21, 2016

    AGlueck said:

    It's been a about 3 months since this was posted. Is there an update about Vulkan and Gear?


    No, Vulkan for VR isn't even ready. That's something to ask Khronos Group about.
    Inspiring
    November 21, 2016
    Unfortunately, Vulkan on mobile still doesn't support front buffer or multiple queue rendering. We are working with Khronos to wire these up, but there isn't an ETA yet. My hope is that they will land in the next 3-6 months, but we can't promise that with any certainty.
    motorsepAuthor
    Inspiring
    November 29, 2016
    @vrdaveb

    Someone from UE4 community said they use Vulkan for VR on Google Daydream with Pixel phone. If API isn't ready for mobile VR, how is it even possible?
    Inspiring
    November 29, 2016
    Google's compositor works differently from Gear VR's and they don't necessarily have to wait for front buffer access and multiple queues to arrive.
    motorsepAuthor
    Inspiring
    November 29, 2016
    Got it, thanks.
    November 30, 2016

    motorsep said:

    @vrdaveb

    Someone from UE4 community said they use Vulkan for VR on Google Daydream with Pixel phone. If API isn't ready for mobile VR, how is it even possible?


    Where did you see someone getting Vulkan working for daydream btw? I had thought it was also not supported there yet.
    motorsepAuthor
    Inspiring
    November 30, 2016



    motorsep said:

    @vrdaveb

    Someone from UE4 community said they use Vulkan for VR on Google Daydream with Pixel phone. If API isn't ready for mobile VR, how is it even possible?


    Where did you see someone getting Vulkan working for daydream btw? I had thought it was also not supported there yet.


    Was talking to one dev on Discord chat. He said he uses Vulkan for his Daydream apps (he didn't specify whether it's UE4, Unity or custom engine).