[GearVR] Cannot change PixelDensity (PD) or ScreenPercentage in Runtime
I had this amazing idea of changing the PD in runtime by getting how hot my device was getting when playing the game, but them I just got the sensation that it is impossible to change ScreenPercentage in runtime on the GearVR.
Have anyone manage to do that?
I changed r.screenpercentage, hmd.pd and all the other commands that I could find, but no one really did a thing.
Well, after changing a lot of options on the DefaultEngine.ini I manage to change the screenPercentage, but that was a not the solution I wanted. In fact, if that could work it would be good for user to be able to keep playing for longer sessions, as well as to have people with their brand new S8 able to experiment better supersampling games :P.
Can anyone give me a direction?
Could PDAdaptive work? Never seen that thing work either on Oculus or Gear :smiley:
Have anyone manage to do that?
I changed r.screenpercentage, hmd.pd and all the other commands that I could find, but no one really did a thing.
Well, after changing a lot of options on the DefaultEngine.ini I manage to change the screenPercentage, but that was a not the solution I wanted. In fact, if that could work it would be good for user to be able to keep playing for longer sessions, as well as to have people with their brand new S8 able to experiment better supersampling games :P.
Can anyone give me a direction?
Could PDAdaptive work? Never seen that thing work either on Oculus or Gear :smiley:
