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September 15, 2017

[GEARVR] Mobile HDR

Is Mobile HDR still unsupported for Unreal Gear VR development? I noticed that it's enabled on the GearVRControllerSample. Why is that? Are any of the other render settings in that sample to be considered for Gear VR development?
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    2 replies

    September 16, 2017
    I guess it's enabled there simply by default. While it is in fact supported now (ie: it works) there are very few projects that will actually be able to use it, as even with all the post processing settings turned off, it is a huge performance killer for the current gearvr mobile devices. So unless you've a super simple project idea where mobile HDR might be able to remain on and you still hit 60FPS you're going to need to turn it off.
    Participant
    December 29, 2019
    Well, a few years later and its still not working. Actually crashes instantly now. 4.23    This would really help. I am ok with performance hit for my tasks.
    Ordered and Received DK1 Ordered DK2 within 18 minutes of announcement!! woot! Concerned about facebook thing, but would have done the same myself. Developing the VR gloves you always imagined(over 1 year full-time development, and looking sweet)