GearVR or DK2 HQ Rendering Layer in UE4
I was wondering if there is support on the Gear for UE4 to render certain materials or actors on a higher quality layer, eg: for UI presentation, etc... I know Oculus does this for their HUD and menu, is there something we can do in UE4? I don't just want a quad rendered with a high quality texture but an entire object in the world rendered in higher quality for display as the GearVR resolution isn't showing enough detail for that surface texture.
