[GearVR-SOLVED] No problem hitting 60 FPS, Still not smooth
Hi All,
I am trying to figure out what I am doing wrong. Specifically, I have a very simple map comprised of a floor, a ceiling and some pillars. These are all static meshes and their materials are set up as unlit. When I check the FPS, I am getting a solid 60. However, when I turn my head, the world seems to have strobing/ghosting.
At first, I thought this was due to having too much contrast between the material and the background. But, after changing colors to have very little contrast, I am still seeing the world strobing/ghosting when I rotate my head.
Is there something I should be doing to get smooth movement? Some settings I need to set, or some post process thing I need to disable?
Is there a sample GearVR project for UE4? It would be nice to have such a project for sanity checking purposes.
Thanks!
Oh, in case it matters, I am using UE 4.10.4.
EDIT: I got this working by switching to UE4.11.preview 7.
I am trying to figure out what I am doing wrong. Specifically, I have a very simple map comprised of a floor, a ceiling and some pillars. These are all static meshes and their materials are set up as unlit. When I check the FPS, I am getting a solid 60. However, when I turn my head, the world seems to have strobing/ghosting.
At first, I thought this was due to having too much contrast between the material and the background. But, after changing colors to have very little contrast, I am still seeing the world strobing/ghosting when I rotate my head.
Is there something I should be doing to get smooth movement? Some settings I need to set, or some post process thing I need to disable?
Is there a sample GearVR project for UE4? It would be nice to have such a project for sanity checking purposes.
Thanks!
Oh, in case it matters, I am using UE 4.10.4.
EDIT: I got this working by switching to UE4.11.preview 7.
