Getting the head/neck height regardless of rotation
Using the HMD/Camera position doesn't quite cut it because it's affected by the head's rotation. I would like to get a height that's not affected by it. Or as little as possible, so that I get the same result whether the player is looking up or down.
I thought the neck position from the Get Pose function in the Oculus library would work but it obviously doesn't return what I thought it would.
Thanks for your time.
I thought the neck position from the Get Pose function in the Oculus library would work but it obviously doesn't return what I thought it would.
Thanks for your time.
