GitHub users! UE4 4.2.1 with the latest Oculus integration!
Hey guys,
I think I finally figured out how to use github and integrated the latest Oculus integration that supports DK2 and has timewarp. Here it is:
https://github.com/Oculus-VR/UnrealEngine
Note, you need to download pre-requisite .zip and uncompress it into UnrealEngine directory, similarly how you do it with Epic's .zip files:
https://s3.amazonaws.com/static.oculus.com/sdk-downloads/ovr_ue4_libovr_0.3.3-pre1.zip
Mirror: https://www.dropbox.com/s/f6abtrdval51owx/ovr_ue4_libovr_0.3.3-pre1.zip
IMPORTANT! UE 4.3.0 will contain Oculus Rift integration that supports DK2 and positional tracking out-of-the-box. It is not confirmed yet that it will contain timewarp support or not, but I know Epic guys are willing to integrate it and working on it. So, hopefully, 4.3.0 will be as comprehensive as we want it to be. This particular Oculus-VR 4.2.1 branch is intended to be an early release for any of you who don't want to wait till 4.3. This code is not final and the implementation could be significantly changed in 4.3. You may face some difficulties with merging your version of UnrealEngine (presumably, based on this modified 4.2.1) with the upcoming 4.3.0, so use it at your own risk.
I am very new to github business so bear with me. Let me know, if there are any issues with accessing, compiling, running, etc.
PS. Note, I think, in nearest future we will open Unreal Engine 4 forum and move all UE4-related topics there. Just FYI.
I think I finally figured out how to use github and integrated the latest Oculus integration that supports DK2 and has timewarp. Here it is:
https://github.com/Oculus-VR/UnrealEngine
Note, you need to download pre-requisite .zip and uncompress it into UnrealEngine directory, similarly how you do it with Epic's .zip files:
https://s3.amazonaws.com/static.oculus.com/sdk-downloads/ovr_ue4_libovr_0.3.3-pre1.zip
Mirror: https://www.dropbox.com/s/f6abtrdval51owx/ovr_ue4_libovr_0.3.3-pre1.zip
IMPORTANT! UE 4.3.0 will contain Oculus Rift integration that supports DK2 and positional tracking out-of-the-box. It is not confirmed yet that it will contain timewarp support or not, but I know Epic guys are willing to integrate it and working on it. So, hopefully, 4.3.0 will be as comprehensive as we want it to be. This particular Oculus-VR 4.2.1 branch is intended to be an early release for any of you who don't want to wait till 4.3. This code is not final and the implementation could be significantly changed in 4.3. You may face some difficulties with merging your version of UnrealEngine (presumably, based on this modified 4.2.1) with the upcoming 4.3.0, so use it at your own risk.
I am very new to github business so bear with me. Let me know, if there are any issues with accessing, compiling, running, etc.
PS. Note, I think, in nearest future we will open Unreal Engine 4 forum and move all UE4-related topics there. Just FYI.
