[Go / Gear VR] How to determine what HMD user uses ?
@imperativity
I just tested my app on Go and was instantly disappointed with the controller. It's not the same as Gear VR and I am gonna have to adjust a lot of things for it :/
That being said, now I have to know what HMD user uses and based on that select control scheme.
How can I determine whether it's Gear VR or Oculus Go in use, using Blueprints in UE 4.19.2 (or in upcoming 4.20) from Oculus github repo ?
Thanks beforehand
I just tested my app on Go and was instantly disappointed with the controller. It's not the same as Gear VR and I am gonna have to adjust a lot of things for it :/
That being said, now I have to know what HMD user uses and based on that select control scheme.
How can I determine whether it's Gear VR or Oculus Go in use, using Blueprints in UE 4.19.2 (or in upcoming 4.20) from Oculus github repo ?
Thanks beforehand
