[GO] UE 4.21.2 + 1.34 app instantly closes after launch
I moved from UE 4.21.1 + 1.32 to UE 4.21.2 + 1.34. Everything works fine when using UE 4.21.1.
First there were issues with Audio SDK which prevented UE4 from even packaging the project. Oculus fixed that in timely fashion, which I am grateful for.
Now it's this:
First there were issues with Audio SDK which prevented UE4 from even packaging the project. Oculus fixed that in timely fashion, which I am grateful for.
Now it's this:
02-14 18:14:00.750 3546 3563 D UE4 : Fatal error: [File:E:\UE4Source\UE-oculus-4212-release-1340\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformProcess.cpp] [Line: 45]
02-14 18:14:00.750 3546 3563 D UE4 : FPlatformProcess::GetDllExport not implemented on this platform
02-14 18:14:00.750 3546 3563 D UE4 : Assertion failed: [File:E:\UE4Source\UE-oculus-4212-release-1340\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformProcess.cpp] [Line: 45]
02-14 18:14:00.750 3546 3563 D UE4 : FPlatformProcess::GetDllExport not implemented on this platform
02-14 18:14:00.750 3546 3563 D UE4 : LogAndroid: Error: === Critical error: ===
Basically as soon as I launch my app on Go, it goes into black screen and instantly shuts down.
Has anyone experienced such issue ?
Basically as soon as I launch my app on Go, it goes into black screen and instantly shuts down.
Has anyone experienced such issue ?
