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Participant
February 17, 2019

[Go] UE4.21.2 Oculus Integration Unreal - Wont Package my application in OpenGL ES3.1. Help.

Does anybody know why? I can package arm64+es2 but not es3.1. I have tried options combinations in the project settings, nothing works. Any help would be really appreciated. 
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6 replies

Up and Coming
February 18, 2019

prokshit said:

Does anybody know why? I can package arm64+es2 but es3.1 won't pack. I have tried swapping the options and leaving both on in project settings still nothing works. 

I wonder how did you even package your project with arm64 on es2 since from what I heard Oculus plugin still doesn't support 64.
I found this post when my project failed on packaging with 64. so probably it was only limited to Oculus Go since I thought Oculus software is 32-bit only.
https://forums.oculusvr.com/developer/discussion/68524/oculus-go-64-bit-possible
prokshitAuthor
Participant
February 18, 2019
I thought the new 4.21.2 Version or older just recently updated to allow the arm64 version to be packaged. Here this is what I get, its still ES2 though,
 
Up and Coming
February 18, 2019
@prokshit You using Oculus branch or epic launcher version of the engine? and did you able to run your project on GearVR without any problem? if so then that's great since last  time i checked Oculus plugin didn't support 64.
prokshitAuthor
Participant
February 23, 2019
Yes, I had no problem running it on my Oculus Go, I didn't run it on GearVR.
prokshitAuthor
Participant
March 2, 2019
Does anyone have any ideas?

April 1, 2019
I guess you tried opengl 3.1 with 32bit? Does it work for the binary version of the engine?