Greyed out "Support Eye Tracked Foveated Rendering"
Hi all,
I would like to use Eye Tracked Forveated Rendering on my game during PCVR AirLink session. Does anybody succeed using it on Unreal 5.1?
In project setting, "Support Eye Tracked Foveated Rendering" is greyed out, while "Foveated Rendering Method" is fixed with "Fixed Forveated Rendering"
I tried turning on "Experimental features" with both of "adb shell setprop debug.oculus.experimentalEnabled 1" but no lock.
