Skip to main content
New Participant
July 13, 2023

Greyed out "Support Eye Tracked Foveated Rendering"

Hi all,

 

I would like to use Eye Tracked Forveated Rendering on my game during PCVR AirLink session. Does anybody succeed using it on Unreal 5.1?

 

In project setting, "Support Eye Tracked Foveated Rendering" is greyed out, while "Foveated Rendering Method" is fixed with "Fixed Forveated Rendering" 

 

I tried turning on "Experimental features" with both of "adb shell setprop debug.oculus.experimentalEnabled 1" but no lock.

    This topic has been closed for replies.

    1 reply

    New Participant
    April 5, 2024

    Did you ever figure this out? Same thing is happening to me in ue 5.3