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March 20, 2025

Hand tracking microgestures OpenXR extension Not Available for Unreal Engine?

  • March 20, 2025
  • 4 replies
  • 1226 views

Good afternoon!

Why is the Hand Tracking Microgestures OpenXR extension, introduced on March 14, 2025, not available for use in Unreal Engine? Are there any limitations or is additional integration required to implement this technology in UE?

When will the functionality be available for Unreal Engine?

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    4 replies

    kutlaytunc
    Inspiring
    March 20, 2025

    I'm checking here for any updates: https://github.com/oculus-samples

    Based on my previous experiences, I can say that features come first in Unity and then in Unreal.

    Honored Contributor
    March 21, 2025

    probably this. the same applies to the passthrough camera api. I hope we get them on Unreal very soon

    Up and Coming
    April 25, 2025

    More than a month now and still no Microgestures for Unreal engine, the typical left-out attitude that is common with Unreal engine-Meta development relation ship, like the Meta avatars that's are not available for unreal for years now for some vague reason .🤔

    kutlaytunc
    Inspiring
    May 5, 2025

    At some point in this video, they mention that they’ve been in contact with Unreal Engine officials, but it seems their roadmap is quite different and not focused on XR. So the issues don't seem to be Meta related, but rather stem from Unreal’s direction, at least that’s how I understood it.