HandGameplay example Log Nearby Interactables trouble
I'm trying to understand the object grabbing example and trying to duplicate the Interactable Brick on the VRTemplate Pistol. Grabbing is working and if I don't have a grab pose assigned on it, I can grab on to it anywhere. But when I use the LogHand macro, which implements the Log Nearby Interactables function and assign the hand pose and relative hand transform from the log, the pistol is not positioned correctly.
I don't see any documentation on how to do this correctly so I'm not even sure if I am recording it correctly. I created an interactable blue print and added the skeletal mesh of the pistol and set it in the level. Then I run and place my hand where I want it to be and press the log key. Anybody have a clue if this is right and/or how to record the hand pose and position correctly?
