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New Participant
July 8, 2020

Having problems with OVRLipsync Live Capture

want to realize is to lip-sync my character when someone speak to the mic.Here's my BP:

 

What else I did:

1.Add something to my DefaultEngine as follow


 

2.Rewrite my OVRLipsyncActorComponetBase file, replace the default to my own character's morph targets' name

 

 

what I changed are the last five morph targets since my character has only morph targets of vowel (since it worked on PlayBackActor I think it shouldn't be a problem)

 

as reference, here's the screenshot of my character's morph targets.

Truthfully anyone with a warm heart can help me to figure this out ?

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    1 reply

    Inspiring
    July 8, 2020
    Is this for Quest? If it is, I don't think UE4 provides voice capture on Android.

    In either case, you are better off reporting this bug to Oculus directly using bug report form and contact form.