Head offset
G'day,
DK2 arrived and I have been mucking around with it and the latest UE4 binary build and have come across a little problem - the head offset.
At the moment, impossible to aim correctly while wearing a Rift. Its offsets the location of the camera after it has been adjusted in-game to line up with the weapon sights correctly.
In earlier versions of the Oculus Plugin, you could control the head offset via a config variable:
In the latest version, this is no longer the case.
Needless to say, this is very frustrating.
This has been mentioned before, but I'll say it too - I don't want anything to be done automatically for me.
Please give game developers the control needed to make the best possible experiences.
Thank you.
DK2 arrived and I have been mucking around with it and the latest UE4 binary build and have come across a little problem - the head offset.
At the moment, impossible to aim correctly while wearing a Rift. Its offsets the location of the camera after it has been adjusted in-game to line up with the weapon sights correctly.
In earlier versions of the Oculus Plugin, you could control the head offset via a config variable:
[Oculus.Settings]
HeadModel_v2=(X=0.0,Y=0,Z=0.0)
In the latest version, this is no longer the case.
Needless to say, this is very frustrating.
This has been mentioned before, but I'll say it too - I don't want anything to be done automatically for me.
Please give game developers the control needed to make the best possible experiences.
Thank you.
