Head Rotation off when using Leap Motion Controller Actor
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I have noticed a very odd issue related to head when using the Leap Motion Controller Actor in conjunction with the DK2 in UE4.9.1. Whenever I enter my scene, I am not facing the direction I expect. This only occurs when I have a Leap Motion Controller Actor in my scene. If I remove the actor and restart UE4 the problem goes away.
To test, I created a very simple level with 4 cubes. Here is my simple map as viewed from overhead. As you can see, the start arrow points towards the blue cube.
overhead-map.png
When I start from outside of VR, this is what I see initially. This image shows that when not doing a VR Preview, the blue cube is displayed as expected.
rotation-correct.png
When I do a VR Preview, this is what I see initially. Here, I appear to be rotated 45 degrees around Z.
rotation-wrong.png
I am curious if there is some new setting that I need to enable/disable to get the HMD to honor the player start.
Thanks!
To test, I created a very simple level with 4 cubes. Here is my simple map as viewed from overhead. As you can see, the start arrow points towards the blue cube.
overhead-map.png
When I start from outside of VR, this is what I see initially. This image shows that when not doing a VR Preview, the blue cube is displayed as expected.
rotation-correct.png
When I do a VR Preview, this is what I see initially. Here, I appear to be rotated 45 degrees around Z.
rotation-wrong.png
I am curious if there is some new setting that I need to enable/disable to get the HMD to honor the player start.
Thanks!
