Hello, I'm looking to release a VR game made with Unreal on the Oculus Rift!
We have a variety of problems!
I need an answer to this problem.
First, this game production environment.
엔진 : Unreal 5.3 Release
Plug-in: OpenXR
Capacity: 18 GB
1. The business certification is rejected and the review is delayed in the process of resending the documents, so how long is the business certification deadline usually?
2. I try to upload to ovr-platform-utilupload-lift-build with Windows build, but it doesn't work, do I have to build it on Android and upload it?
3. When building Android, it says that OBB files cannot be built beyond the standard capacity. I keep getting errors when I turn on the Allow Large OBB files option, is it impossible to build Android games with 18GB of capacity when packaged in Windows?
