[Help Needed] UE4 Rift RoomScale Controller Rotation
Hello, I have been designing a game for awhile now and its looking pretty cool but currently I've had to stop working on it due to Character Pawn issues. I am trying to get the pawn to rotate from where I am standing in room scale but no matter what I try it seems to always rotate from the VROrigin instead of the pawn location.
I started a whole new project just to mess around with the pawn in the hope of getting it to work correctly.
Below are some images of how I am moving the Pawn. I have collision set up nicely and the collision follows me when I walk about in room scale using an offset but for the life of me my pawn wont rotate from my roomscale location (If that makes sense) Any help would be amazing.
I have also included the project files for the pawn If anybody would be willing to take a look. Download
I started a whole new project just to mess around with the pawn in the hope of getting it to work correctly.
Below are some images of how I am moving the Pawn. I have collision set up nicely and the collision follows me when I walk about in room scale using an offset but for the life of me my pawn wont rotate from my roomscale location (If that makes sense) Any help would be amazing.
I have also included the project files for the pawn If anybody would be willing to take a look. Download
