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New Participant
September 7, 2019

Help with Project Settings with Git Build 4.23.0 / Lack of continuity with Quick Start documentation

I am trying to develop a test app for the Quest.  I'm using the Git 4.23.0 version available from the Oculus / Unreal depot:
https://github.com/Oculus-VR/UnrealEngine/tree/4.22

In using the QuickStart guide I noticed some concerning inconsistencies:
  • Why is there no setting for selecting "Quest" like the documentation?
I want to ensure that the build will play on the Quest.  There is only "Cardboard" and 3 alternate selections for "Daydream" variations.
  • The latest Android Studio and SDK are installed.
Could someone please provide a detailed answer how to ensure I can see the "Quest" for the APK Packaging settings.

Thank you so much!
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3 replies

New Participant
September 7, 2019
Additionally, there is no "Oculus Utilities" launcher attached to the "Oculus VR Plugin" available.  Only Performance and Platform Window.
September 7, 2019
I took some screenshots showing where they are. If you don't see them then you've not a recent enough version of Unreal ;)
The Oculus Mobile Devices drop down has the Quest in it.


You either need the Epic 4.23 or the Oculus branch of 4.22 to see these options btw.
New Participant
September 7, 2019
Thanks so much!

The build was right... the most recent build you can actually acquire is the what I'm using (Git / Oculus Branch 4.23) However it seems like what is written in the configuration docs has a few things I tripped up on which you cleared up.

The APK Packaging was just a mistake on my part.  I noticed that it's simply one slot above.  You showed both slots which immediately made sense to me.

- Is there a default Oculus splash included that you can point to there in the Splash Screen packaging?